🎒 Item Database

Every item on RealWoW - World of Warcraft 3.3.5a plus the Conquest of Azeroth additions - with real icons. Search by name, or browse by category below.

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Lucky Skill Card - Temporary Enslaved Demon
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1180493 · Rare
Lucky Skill Card - Tiger's Fury
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179416 · Rare
Lucky Skill Card - Titan's Grip
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179638 · Rare
Lucky Skill Card - Totem of Wrath
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179596 · Rare
Lucky Skill Card - Track Hidden
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179547 · Rare
Lucky Skill Card - Track Humanoids
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179546 · Rare
Lucky Skill Card - Trueshot Aura
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179540 · Rare
Lucky Skill Card - Turn Evil
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179476 · Rare
Lucky Skill Card - Vampiric Embrace
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179510 · Rare
Lucky Skill Card - Vigilance
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179652 · Rare
Lucky Skill Card - Viper Sting
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179404 · Rare
Lucky Skill Card - Ward Mastery
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #132978 · Rare
Lucky Skill Card - Warlock Armor Mastery
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #2222599 · Rare
Lucky Skill Card - Water Shield
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179663 · Rare
Lucky Skill Card - Weapon Enhancement Mastery
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #132725 · Rare
Lucky Skill Card - Windfury Weapon
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179466 · Rare
Lucky Skill Card - Wing Clip
Requires Level 1ConsumableStack of 100
"You get Skill Cards from Silas Darkmoon! You can activate skill cards in the Skill Card Collection between levels 1 and 9."
Item #1179403 · Rare
Marksmanship Tome: Aimed Shot I
Requires Level 20Consumable
"An aimed shot that increases ranged damage by and reduces healing done to that target by Lasts"
Item #2100645 · Rare
Marksmanship Tome: Aimed Shot III
Requires Level 36Consumable
"An aimed shot that increases ranged damage by and reduces healing done to that target by Lasts"
Item #1003138 · Rare
Marksmanship Tome: Aimed Shot IV
Requires Level 44Consumable
"An aimed shot that increases ranged damage by and reduces healing done to that target by Lasts"
Item #1004138 · Rare
Marksmanship Tome: Aimed Shot V
Requires Level 52Consumable
"An aimed shot that increases ranged damage by and reduces healing done to that target by Lasts"
Item #1005138 · Rare
Marksmanship Tome: Arcane Shot I
Requires Level 6Consumable
"An instant shot that causes Arcane damage."
Item #1001139 · Rare
Marksmanship Tome: Arcane Shot II
Requires Level 12Consumable
"An instant shot that causes Arcane damage."
Item #1002139 · Rare
Marksmanship Tome: Arcane Shot III
Requires Level 20Consumable
"An instant shot that causes Arcane damage."
Item #1003139 · Rare
Marksmanship Tome: Arcane Shot IV
Requires Level 28Consumable
"An instant shot that causes Arcane damage."
Item #1004139 · Rare
Marksmanship Tome: Arcane Shot IX
Requires Level 69Consumable
"An instant shot that causes Arcane damage."
Item #1009139 · Rare
Marksmanship Tome: Arcane Shot V
Requires Level 36Consumable
"An instant shot that causes Arcane damage."
Item #1005139 · Rare
Marksmanship Tome: Arcane Shot VI
Requires Level 44Consumable
"An instant shot that causes Arcane damage."
Item #1006139 · Rare
Marksmanship Tome: Arcane Shot VII
Requires Level 52Consumable
"An instant shot that causes Arcane damage."
Item #1007139 · Rare
Marksmanship Tome: Arcane Shot VIII
Requires Level 60Consumable
"Teaches Arcane Shot (Rank 8)"
Item #1008139 · Rare
Marksmanship Tome: Arcane Shot X
Requires Level 73Consumable
"An instant shot that causes Arcane damage."
Item #1010139 · Rare
Marksmanship Tome: Barrage I
Requires Level 30Consumable
"Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by ."
Item #2100651 · Rare
Marksmanship Tome: Barrage II
Requires Level 31Consumable
"Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by ."
Item #2101412 · Rare
Marksmanship Tome: Barrage III
Requires Level 32Consumable
"Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by ."
Item #2101940 · Rare
Marksmanship Tome: Careful Aim I
Requires Level 15Consumable
"Increases your ranged attack power by an amount equal to of your total Intellect."
Item #2100640 · Rare
Marksmanship Tome: Careful Aim II
Requires Level 16Consumable
"Increases your ranged attack power by an amount equal to of your total Intellect."
Item #2101403 · Rare
Marksmanship Tome: Careful Aim III
Requires Level 17Consumable
"Increases your ranged attack power by an amount equal to of your total Intellect."
Item #2101934 · Rare
Marksmanship Tome: Chimera Shot I
Requires Level 60Consumable
"You deal weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute."
Item #2100663 · Rare
Marksmanship Tome: Combat Experience I
Requires Level 35Consumable
"Increases your total Agility and Intellect by ."
Item #2100652 · Rare
Marksmanship Tome: Combat Experience II
Requires Level 36Consumable
"Increases your total Agility and Intellect by ."
Item #2101413 · Rare
Marksmanship Tome: Concussive Barrage I
Requires Level 30Consumable
"Your successful Chimera Shot and Multi-Shot attacks have a chance to Daze the target for 01d."
Item #2100649 · Rare
Marksmanship Tome: Concussive Barrage II
Requires Level 31Consumable
"Your successful Chimera Shot and Multi-Shot attacks have a chance to Daze the target for 01d."
Item #2101411 · Rare
Marksmanship Tome: Efficiency I
Requires Level 25Consumable
"Reduces the Mana cost of your Shots and Stings by ."
Item #2100648 · Rare
Marksmanship Tome: Efficiency II
Requires Level 26Consumable
"Reduces the Mana cost of your Shots and Stings by ."
Item #2101410 · Rare
Marksmanship Tome: Efficiency III
Requires Level 27Consumable
"Reduces the Mana cost of your Shots and Stings by ."
Item #2101939 · Rare
Marksmanship Tome: Efficiency IV
Requires Level 28Consumable
"Reduces the Mana cost of your Shots and Stings by ."
Item #2102172 · Rare
Marksmanship Tome: Efficiency V
Requires Level 29Consumable
"Reduces the Mana cost of your Shots and Stings by ."
Item #2102327 · Rare
Marksmanship Tome: Focused Aim I
Requires Level 10Consumable
"Reduces the pushback suffered from damaging attacks while casting Steady Shot by %, and increases your chance to hit by ."
Item #2100638 · Rare
Marksmanship Tome: Focused Aim II
Requires Level 11Consumable
"Reduces the pushback suffered from damaging attacks while casting Steady Shot by %, and increases your chance to hit by ."
Item #2101401 · Rare
Marksmanship Tome: Focused Aim III
Requires Level 12Consumable
"Reduces the pushback suffered from damaging attacks while casting Steady Shot by %, and increases your chance to hit by ."
Item #2101932 · Rare
Marksmanship Tome: Go for the Throat I
Requires Level 20Consumable
"Your ranged critical hits cause your pet to generate Focus."
Item #2100643 · Rare
Marksmanship Tome: Go for the Throat II
Requires Level 21Consumable
"Your ranged critical hits cause your pet to generate Focus."
Item #2101406 · Rare
Marksmanship Tome: Hunter's Mark I
Requires Level 6Consumable
"Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for"
Item #1001144 · Rare
Marksmanship Tome: Hunter's Mark II
Requires Level 22Consumable
"Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for"
Item #1002144 · Rare
Marksmanship Tome: Hunter's Mark III
Requires Level 40Consumable
"Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for"
Item #1003144 · Rare
Marksmanship Tome: Hunter's Mark IV
Requires Level 58Consumable
"Teaches Hunter's Mark (Rank 4)"
Item #1004144 · Rare
Marksmanship Tome: Improved Arcane Shot I
Requires Level 20Consumable
"Increases the damage done by your Arcane Shot by ."
Item #2100644 · Rare
Marksmanship Tome: Improved Arcane Shot II
Requires Level 21Consumable
"Increases the damage done by your Arcane Shot by ."
Item #2101407 · Rare
Marksmanship Tome: Improved Arcane Shot III
Requires Level 22Consumable
"Increases the damage done by your Arcane Shot by ."
Item #2101937 · Rare
Marksmanship Tome: Improved Barrage I
Requires Level 40Consumable
"Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by and reduces the pushback suffered from damaging attacks while channeling Volley by ."
Item #2100656 · Rare
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